| 1.
introduction
Digitalisation and Revisited Methods
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1
.1 studying digital media.
Digitalisation, complexity and methodological
reflexivity |
The rapid development and the diverse features
and contexts of digitisation of media have led digital media studies
into a widespread, interdisciplinary and complex field of study.
The diversity of digital media and ensuing complexity of digital
media studies is however accompanied by, and in a basic technological
sense a consequence of, digital “simplicity”: Digitalisation
is the capability of encoding information (image, video, audio,
text, animations) into figures (1 and 0 hence “digit”),
in order to store, transform, generate and distribute or present
this information in a number of contexts unconstrained by the
technology or conventions of prior media. Digital media studies
is the heterogeneous and loosely defined discipline examining
the emerging impact of digitisation, that is examining “digitalisation”.
The discipline covers text construction, genre building, text-analysis
and user-related studies of digital “texts” in the
broadest sense.
The widely used term "convergence" is central to digital
media studies. Convergence is the explanatory counterpart of digitisation,
often used to describe digitalisation, i.e the cutural side of
the technological process of digitisation [1.
different types of convergence]. Processes of convergence
are characterised as both “coming together” and “merging”.
The conceptual difference may represent a challenge of terminological
precision when related theory applies this term in slightly different
ways [2.
convergence as primitive term]. Here, convergence
means both the coming together of multiple information modes and
how they influence each other, that is the multimodal merge of
these [see following definition of "multimodal" (on mouse over) section
2.4.2 (on click)]
A helpful conceptual tool to get at the dynamic of simplicity
and complexity of digitalisation - the “unconstrained”
multimodal expressions and number of contexts, is the awareness
of another side of convergence, a consequence; divergence (e.g.
Liestøl & Morrison 2001, Fagerjord 2003, Bolter &
Grusin 1999). Digital encoded image, video, animations and text
alike may be generated by mobile phones, adjusted on computers
and presented in diverging contexts such as web-sites, sms-/mms-based
chats, television broadcasts or three dimensional multimedia performance
spaces [3.
on “sms-based”]. Digital technology
has become a key part of all forms of cultural production, to
such an extent that one might say, however roughly, that hardware,
context and modality in a technological sense is irrelevant [4.
context of this assertion], or rather increasingly
a matter of choice.
How choices of the author and in some sense the reader of digital
media may be less constrained technologically compared to prior
media is evident in Extended
- the media-practice and performance work partly developed for
this thesis. In the multimedia performance series Extended,
digital media enabled us to choose mode - whether we wanted static
or dynamic, animated or recorded, or even live distributed visual
media to interact with the performing dancers. Digital media enabled
us to choose the context – to include live, dynamic and,
compared to static scenography, arguably more performative and
hence interacting visual media in a 3-dimensional performance-space
and collaborative performance-context which in turn created new,
creative and analytic challenges. What enabled these choices was
a range of digital technologies. “Digital media” in
the last passage refers to digital communication technology as
both storage (e.g. DVD ), as distribution (e.g. image mixer),
as creative and constructional tool (e.g. computer applications,)
and as display (e.g. projector).
The medium of theory and the media of practice
The inclusive and wide-ranging scope of digital media, where digital
display may be alike digital construction or storage, illustrates
a significant challenge of contemporary media studies. Arising
from the application and realisation of digital technology, the
conventional distinction between the medium of theory and the
media of practice may be inadequate to grasp the interplay of
convergence and divergence of digital media.
The contradiction between the medium of theory and the media of
practice is central to the academic discipline of media studies
(e.g. McQuail on the process of mass communication vs. technology
of mass media [1983] 1994:10) but may be said to demarcate the
field unhelpfully (e.g. Liestøl et al. on digital media
studies 2003, Guntlett on creative visual audience research 2004).
As will be elaborated further in the forthcoming, the separation
of the medium of theory and the media of practice may be accounted
for as part of media studies´ historical claim for academic
legitimacy, through which theory and critical analysis have been
given primacy over vocational training or practice.
Digital media might be said to question the separation of the
medium of theory and the media of practice in particular. Though
comparable in cultural and historical importance to the inventions
of the book, the photograph and the moving image, there is a progressive
awareness in the development of digital media studies of how “reading”
digital media in some sense is rather like “writing”
or “constructing” as the object of analysis is not
a fixed and stable entity (e.g. non-linear hyper-textual newspapers
or narratives, multiple distributed and displayed videos in a
non-frontal performance-space, or varieties of generative art).
Even the appropriatedness of the term “media” is questioned
in some digital communication contexts (e.g. Penny argues how
´artifact´ may be a more suitable term on real time
computation). The boundaries between critical analysis and practical
production - practice and theory, are increasingly blurred (Buckingham
et al.1995: 10) and may perhaps even collapse to some extent within
the university community (e.g. Bolter in Hocks & Kendrik 2003:35).
When digital
media become artifacts of research, methodological dilemmas rise
within media studies that inevitably implicate a reflexive consideration
of the methods of the discipline [5.
on “reflexive”]. How may digital media
studies approach the convergence and divergence of digital modes,
contexts and technology? How may digital media studies, and other
fields of humanities where digitisation has an increasing impact
[6.
examples], approach a field where the relationships
between the medium of theory and the media of practice are being
questioned? Are established methods of inquiry and interpretation
adequate for these tasks? A suggested response to these challenges
of digital media studies is interdisciplinarity.
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| 1.1.1
Interdisciplinarity |
1.1.2 Research focus and questions
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1.1.3 Thesis outline |
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Practice-based Method. Exploring Digital Media through
the Dynamics of Practice, Theory, and Collaborative, Multimedia Performance
Hovedoppgave i mediavitenskap for cand.filol
graden, Universitetet i Oslo, Institutt for medier og kommunikasjon, Mai
2006, Idunn Sem
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