| 3.
practice
A Collaborative, Experimental Performance
Production
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3.1 what is multimedia
performance?
Artistic context, “performance” and contemporary perspectives
on multimedia performance. |
3.2 collaborative practice
and knowledge development
Cultural-historical activity theory
3.2.1 Three theoretical generations
of Activity Theory
Derived from the theoretical works of Karl Marx by the founders
of the cultural-historical school of Russian psychology [37.
exponents] in the 1920s and 1930s, and further developed
by psychology and learning studies, the theoretical tradition
of activity theory posits that conscious learning emerges from
activity, not as a precursor to it (e.g. Jonassen & Rohrer-Murphy
1999). Hence, within this theoretical perspective on learning
through activity, the main unit of analysis is historically and
contextually framed activity
in which mediating artefacts
have a central role. In the case of Extended,
we developed our understanding of digital
media as cultural artifact by applying
digital media as tools in activity set in a collaborative, experimental
context.
Yrjö Engeström (2001), perhaps the most known advocate
of activity theory, describes the theoretical tradition of activity
theory as passing through three theoretical generations or phases
[38.
phase 1. on mediating artifact, phase 2. on the individual and
collective], of which the third and recent development
focus on multiple, interrelated
activity systems.
As pointed out by Engeström (1996), the recent focus on multiple,
interrelated activity systems may be seen as an outcome of how
the tradition was taken up and re-contextualised in the west.
As activity-studies were largely limited to play and learning
among children in its formerly context in the former Soviet Union,
contradictions of activity remained a touchy issue. With altered
contexts, and the following turn in focus towards multiple, interrelated
activity systems, the recent generation became more sensitive
toward cultural diversity and, as I read Engeström, therefore
aware of contradictions
- acknowledging boundary crossings and contradictions as challenging,
but at the same time driving factors of learning.
As follows, central challenges for a third generation activity
theory is to “acquire new ways of working collaboratively”
(Engeström 2001:139), and to develop concepts and tools to
account for dialogue, multiple perspectives and networks of these
intersecting systems (Engeström 2001:135). Such call for
collaborative learning- and research-designs and related conceptual
developments resonates with the introductory examples of practice-based
digital media studies set in art and design contexts (i.e. Ballectro
& initiatives at PARIP,
Georgia Tech), and the twofold purpose of this thesis. Central
concepts derived from activity theory perspectives on activity
are applied below as a way to conceptually get at the interdisciplinary,
collaborative practice of Extended.
These are multi-voicedness, object and outcome, artifacts and
contradictions.
3.2.2 Multi-voicedness
3.2.3 Object and outcome
3.2.4 Contradictions
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3.3 the pieces |
3.4 recap chapter 3 |
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Practice-based Method. Exploring Digital Media through
the Dynamics of Practice, Theory, and Collaborative, Multimedia Performance
Hovedoppgave i mediavitenskap for cand.filol
graden, Universitetet i Oslo, Institutt for medier og kommunikasjon, Mai
2006, Idunn Sem
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