| 3.
practice
A Collaborative, Experimental Performance Production |
3.1 what is multimedia
performance? Artistic
context, “performance” and contemporary perspectives on
multimedia performance. |
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3.3 the pieces
3.4 recap chapter 3
The preceding chapter 3. "Practice. A Collaborative, Experimental
Performance Production", has covered my collaborative practice
and performance pieces of Extended,
and emphasises the particular issues and features of digital
media that were raised explored through creative
practice. I have done so, much informed by the theoretical
framework of cultural historical activity theory.
Activity theory is seldom used in media studies. Why this move towards
perspectives on learning to cover my practice, when there are existing
litterature on media-production studies? In my view, activity theory
hold two interrelated statements or theories that are relevant to
this thesis on practice-based method towards digital media that, for
instance, media ethnographic studies of production environments may
not (e.g. Ytreberg 2002). Apart from an apparatus that helps me to
abstract and articulate my own practice and the driving factors of
the collaborative (learning-) process, activity theory offers an underlying,
basic theory of how conscious learning emerges from activity, and
not as a precursor to it, Much related, activity theory offers a theory
of how artifacts, such as digital media and theoretical knowledge
about them, may be altered and refined by practice:
By framing the interdisciplinary design processes and collaborative
practice of Extended into two
primary, interacting activity systems of choreographers and media
students, contradicting factors such as objects and artefacts become
apparent. These contradictions do not only call attention to the challenges
of interdisciplinary and collaborative activities, but expose the
expansive learning potential of such. That is, how both conceptual
(e.g. digital media theory) and material (e.g. digital media) artifacts
or tools alter the activity and are being altered by this activity.
The ways in which we raised and explored issues and features of digital
media in the four pieces is to be considered a combination of the
theoretical, explicit and pre-defined issues
and features that we wanted to explore and the more creative,
process-oriented, collaborative and in many ways contradicting context
that compelled us to consider, for us, new and innovative issues and
features of digital media through practice [43.
related creative media audience research]. This discussion will
be taken up further in Section
4.4 “Artifacts of expression and expressive artefacts”
and continued in my final chapter 5.
"Conclusion and further discussions", trying to blend
the two major chapters of the thesis - the present Chapter 3. "Practice"
and the following Chapter 4. "Theory".
Activity theory offers both a basic theory of why practice matters,
and a complex apparatus to pin down the driving factors of collaborative
practice. Activity theory hence helps me both to argue the positive
interplay of practice and knowledge-making (learning/research) and
gives me an apparatus to abstract and articulate practice. The two
folded structure derives from how practice-based method is both field
of inquiry and research design of this thesis and corresponds with
the two research questions put forward: How
may practice-based methods inform studies of digital media? How may
the interplay between practice and theory be conceptualised?
These will be answered more explicitly in the following chapter with
regard to digital media studies. |
4 . theory>>> |
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Practice-based Method. Exploring Digital Media through
the Dynamics of Practice, Theory, and Collaborative, Multimedia Performance
Hovedoppgave i mediavitenskap for cand.filol
graden, Universitetet i Oslo, Institutt for medier og kommunikasjon, Mai
2006, Idunn Sem
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