| 4.
theory
Practice-based Method and Digital Media
Studies
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4.1 the dialectic of “reading” and “writing”
Media Education
4.2 the novelty and distinctiveness of digital media forms
Digital Media Research |
4.2.1 Developers discourse
When we started the production process, neither I nor my fellow media-student,
Kjelling, knew the difference between a “phono”, a “mini-jack”
or a “BMC”. Among the multitude of technical details to
learn, knowing the difference between these made us capable of physically
rigging the technical set, remodelling it between the pieces in customised
ways and, most importantly, knowing the potential and limitations
of the technical set during the creative process.
It should be noted that the technical potential and limitations were
not static. The collaborative, artistic process drove the commodity
of the technical set and the technical solutions - to refer back to
the framework of activity theory, and my diagram of interacting activity
systems, the experimental community had an impact on the mediating
artifacts of the performance activity. The dynamism between the collaborative,
creative process of media- and choreography-students and the swelling
technical set is evident in the amount of applied hardware. The various
artistic expressions developed throughout the process required five
monitors, three video cameras, one mixer, one distributor, four projectors
in the ceiling, three on the ground, two DVD players and a vast number
of cables that needed to be custom made for staging due to the considerable
distances. Set in a traditional stage space, in a student production
with limited time, a limited budget and limited number of people to
operate the hardware, one might argue that the technical commodity
was driven beyond its reasonable confines. However, our high level
of, perhaps contradictive, artistic ambition and interests of exploring
digital media meant that we also came face to face with many of the
core challenges and concepts of present media practice and analytical
writings. In a less collaborative production, in which rising problems
would have been few and solutions to rising problems would have been
less pressing, this might not have been the case.
Collaboratively generated and developed,
technical solutions
The main indispensable, technical solution implemented to realise
the ambitions, the diversity of expressions and the vast amount of
hardware to display it, was the interplay between a distributor and
DVD as format of the displayed material (DVD-disc as shared storage
and DVD-player as shared player). A shared format made various materials
easily accessible and controllable in the stressful live setting of
the performance series. The distributor enabled us to channel the
same material to several projectors. Two DVD players represented two
sources of material playing simultaneously, meaning two types of material
could be played from several projectors, simultaneously.
The indispensable, and for the production group at least, inventive
solution, was developed
collaboratively by the technical competences at InterMedia, but generated
and driven by an artistic aim in an
experimental context. Introducing the possibility to store and control
all the prepared digital material on customised DVDs, and to distribute
the same digital material through multiple channels, enabled the diversity
of modes throughout the four different pieces (animations, video,
stills, live video feed-back) and open up for alternative ways todisplay
digital media in multimedia performance (e.g. multiple display of
material into an installation-like, 3-dimensional, audience-driven
space as in Duskalplasjon
).
The opportunity to utilise a distributor and DVD-format was a significant
development in comparison to the technical premises of Ballectro,
a much similar and interlinked collaborative, multimedia performance
project held only one year earlier. In this production the material
was stored and played as DV on video cameras (which had to be rewinded/forwarded)
and as PowerPoint-presentations on computer. The number of simultaneously
controlled projections was limited to the two distribution channels
that the image-mixer allowed without the distributor.
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4.3 multimodal digital media and visualised culture
A matter of method?
4.4 “artifacts of expression” and “expressive artifacts”
Exploring theory through practice |
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Practice-based Method. Exploring Digital Media through
the Dynamics of Practice, Theory, and Collaborative, Multimedia Performance
Hovedoppgave i mediavitenskap for cand.filol
graden, Universitetet i Oslo, Institutt for medier og kommunikasjon, Mai
2006, Idunn Sem
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