0. guide 1. introduction 2. method as field of discussion
3. practice 4. theory 5. conclusion and further discussions

 

 

 

 

 

Practice-based Method. Exploring Digital Media through the Dynamics of Practice, Theory, and Collaborative, Multimedia Performance. Idunn Sem, May 2006  

4. theory
Practice-based Method and Digital Media Studies


4.1 the dialectic of “reading” and “writing”

Media Education


4.2 the novelty and distinctiveness of digital media forms

Digital Media Research

4.2.1 Developers discourse

4.2.2 How did practice develop our knowledge of digital media?

4.2.3 The novelty and distinctiveness of digitalisation and practice-based method

Though it might be normal and conventional to want to describe the new in terms of what is already understood, this may be considered a preliminary and transitional stage only in the emergence of a new field, and of limited value in theorising new practices (Penny 2004). The after-the-event analysis of humanities risks a situation of misrepresentation between the object and the concept (Liestøl 2003), of which the most significant aspect of the new practices may be nothing but obscure (Penny 2004). Digitalisation and the significant aspects of digital practice, seems to form a basic break with traditions which may compel humanist scholars to rethink their “(re)sources” (Liestøl 2003:392).

Features such as interactivity may be one such significant aspect of digital media [48. e.g. Penny on interactivity]. What I have termed collaboratively generated and developed solutions of digital media production may be another. The dynamic between creativity, digital media and technical inventiveness in
Extended, did not only mark the outcome, i.e. the pieces, but factors of the activity such as division of labour. How the division of labour was altered in Extended resonates with Kjølner and Ssatkowski´s altered notions of creativity in their practice-based study on devised multimedia performances (2003). Here, creativity is treated more as an attitude towards solving tasks and towards members of the collaborative group rather than the actual ability to be original. Analysing Ballectro and Extended with only modest knowledge of multimedia performance productions, the different technical choices of the two could easily be considered strictly artistically motivated, not as more or less collaboratively generated and developed technical solutions.

4.2.4 Summary section 4.2. Digital Media Research


4.3 multimodal digital media and visualised culture
A matter of method?


4.4 “artifacts of expression” and “expressive artifacts”

Exploring theory through practice
 


 

Practice-based Method. Exploring Digital Media through the Dynamics of Practice, Theory, and Collaborative, Multimedia Performance
Hovedoppgave i mediavitenskap for cand.filol graden, Universitetet i Oslo, Institutt for medier og kommunikasjon, Mai 2006, Idunn Sem