Practice-based Method. Exploring
Digital Media through the Dynamics of Practice, Theory, and Collaborative,
Multimedia Performance. Idunn Sem, May 2006
4.
theory Practice-based Method and Digital Media
Studies
The gap between the concepts and objects of both visual design and
performance art, may illustrate a general risk of misrepresentatied
visual culture – a risk of misrepresentation that may become
more acute when visual culture merge with digital technology. As mentioned
earlier on digitalisation with reference to Fagerjord (2002), aspects
of rhetoric were usually given by technological constraints or conventions
of the medium. In a digital culture, few of these constraints or conventions
are given. Instead, they are ranges of choices to the author/creator.
Put simply, one might say that the general tendency of visualisation
is augmented by the digital possibilities of multimodality. This means
that the potential of language-based theories of communication and
meaning are challanged from from two sides, from two evolving features
of our culture that empowers each other, that is visualisation and
digitalisation.
Elaborated in Reading Images
(1996), Kress´ notion of visual literacy had no references to
digital media. Digital media and new forms of communication technology
has however an inevitable impact on Kress´ notion of visual
literacy. In the later, “English”
at the Crossroads. Rethinking Curricula of Communication in the Context
of the Turn to the Visual (1999), Kress
questions the metaphoric extension of terms like “grammar”
and “literacy”, and describes the shift in communication
as a “tectonic shift” (Kress 1999:69) with interesting
links to the Di Benedetto´s description of Wilsons spatio-temporal
works - “ a shift from a temporal sequential logic of spoken
and written language to a spatial-simultaneous logic of the visual
(Kress 1999:68), a “shift in communication from narrative to
display” (Kress 1999:82), echoing Arnheim´s notion of
visual thinking and the simultaneity of spatial structure:
(…) multimodal texts/messages need
a theory which deals adequately with the processes of integration/composition
of the various modes in these texts: both in production/making and
in consumption/reading. (…) a semiotic theory which is too much
tied to and derived from one particular mode – for instance,
our conventional language-based theories of communication and meaning-will
permit neither an adequate nor an intergrated description of multi-modal
textual objects, nor of multi-media production (Kress 1999:84).
As dominant theories of semiosis – in linguistics by and large
– are theories in which language is seen as a stable system
of elements, categories, and rules of combination, according to kress
(1999:84) he suggest, that an apt, plausible theory that may deal
adequately with multimodality, will be founded on “innovation,
on constant transformation and change” (1999:67).
To be precise, Kress suggest such foundation of critical
theory, not practice, and with interactive,
visual and verbal modes in electronically mediated communication as
his focal point (1999) [58.
conceptual convergence]. But even without the kind of
interaction between the user/viewer and the digital application, categorised
here as interactive
compared to interaction [see
previous endote 34], there may be a need for complementary
methodological moves towards digital, multimodal
production/making and consumption/reading that involves innovation,
transformation and change. The following second part of this section
on multimodal media and visualised culture will try to show why, by
reference to the collaborative production and piece, Proximal,
as this piece may question the potential of language-based tools and
theories of communication and meaning in particular, both on the subject
of production/making and consumption /reading.
......
The both horizontal and vertical moving boat in the dynamic animation
just displayed, is a hands-on example of the overall non-representational
digital scenography in Proximal.
In order to make the mediated material more complex, hoping that this
would direct attention from live movement towards the mediated artifact,
I needed a moving object to deflect the fairly stationary animation.
As a dummy, I drew a boat. Throughout the process we decided to stick
with the dummy. The drawing of a boat and its bizarre navigation may
be experienced first and foremost as form,
as moving shape with a certain rhythm and direction - not as a traditional,
scenographic representation of
marine environment. Similar to Bolter”s
example of submitting words into images, to regard words themselves
as images, the shape termed “boat” was meant to “insist
on its visual form rather than its symbolic significance” (2003a:19).
Within the frames of performance art, conceived as marginal practice
marked by creative processes that cannot easily be contained by disciplinary
paradigms (Birringer 1998), digital multimodal media may perhaps be
even less adequately approachd by stable systems such as conventional,
language-based theories of representation and meaning. 4.3.3 Multimodal Culture
Practice-based Method. Exploring Digital Media through
the Dynamics of Practice, Theory, and Collaborative, Multimedia Performance Hovedoppgave i mediavitenskap for cand.filol
graden, Universitetet i Oslo, Institutt for medier og kommunikasjon, Mai
2006, Idunn Sem