Practice-based Method. Exploring
Digital Media through the Dynamics of Practice, Theory, and Collaborative,
Multimedia Performance. Idunn Sem, May 2006
4.
theory Practice-based Method and Digital Media
Studies
Practice-based method may inform studies of digital media by
practice-based refinement of theory or knowledge
of that theory. Covering the adaptation and inversion of the
concept “the double logic of immediacy and hypermediacy”
(Bolter & Grusin [1996] 2001) for constructive purposes, it becomes
apparent how this perspective or strategy of authenticity was not
only applied to digital media but non-digital means of expression.
I have termed such discovery “theory altered by practice”
under the heading “Artifacts of Expression. Production”,
separating such discovery or expanded knowledge from “theory
altered by critical inquiry”, under the heading “Expressive
artifact. Post-production reflection”. The separation corresponds
with how digital media or any cultural artifact may be approached
by practice-based method as both artefacts of expression and expressive
artefact, as both manufactured object and conceptual work. They are
however interrelated, as the practice-derived suspicion towards, for
example, the double logic of immediacy and hypermediacy may be further
articulated and contextualised in a post-production critical inquiry.
Theory altered by practice. Considering
artifacts of expression
Notions of theory altered by practice may be informed by how contradictions
may generate innovation (Engström 2001:137) and new knowledge,
as discussed in my introduction to the production process behind "New
Media Education" (see the already discussed examples of such
contradictions in this process, section
3.2.4). Through the collaborative interdisciplinary production
Extended we adopted live performance
activity to media studies and visa versa. Such contradictions may
lead to “aggravated secondary contradictions where some old
element collides with the new one. Such contradictions generate disturbance
and conflicts, but also innovative attempts (…)” (Engeström
2001:137). Through interdisciplinary practice, my perceived knowledge
of the double logic as analytical tool in 2-dimensional media context,
adopted a new element: 3-dimensional staging and dance. A secondary
contradiction arose between my perceived knowledge of the double logic
of immediacy and hypermediacy and my practice-based experience of
the production.
The strategies of immediacy and hypermediacy where not only inverted
as digital artefacts of expression, but applied in our creative process
towards solutions of space and even audience. This questioned the
“technological mediatedness” of these strategies - a reading
of Remediation partly caused
by the authours themselves (see next note on considered reading of
Remediation), and partly caused
by my previous object of study, digital media and web-media in particular,
directing my previous readings and thus perception. In the succeeding
post-production reflection (present thesis), my altered perception
or practice-based suspicion towards “the double logic of immediacy
and hypermediacy” became more explicit, as the written academic
format made the “contradiction” pressing, difficult to
ignore and involved a historical and theoretical contextualisation.
Theory altered by critical inquiry. Considering
the expressive artifact.
When reading performance theory, the practice-driven association between
“the double logic of immediacy/hypermediacy” and more
general post-modern strategies of communication becomes clearer. This
explain perhaps why knowledge from media education focused on web
so easily adapts to performance-practice and why the “double
logic” seem to slip away or refuse to respond to any categorising.
As I have suggested, the “double logic of immediacy and hypermediacy”
might be said to reveal both less
than an understanding of how media communicates, and, more
than this, as a cultural-theoretical backdrop suggesting why
or for what response diverse media, communicate as they do (or rather,
we, by employing them ) [79.
considered reading of Remediation].
The double logic might be said to embody a genealogy of poststructuralist
literary theory. To situate the interlinked theoretical influence
briefly, one might say that I adapted the double logic of immediacy
and hypermediacy from my earlier web-oriented education into a performance
context and then analysed the applied strategy of immediacy and hypermediacy,
in retrospect, through performance theory and the broader tradition
of post-structural theories, from which Bolter and Grusin derive the
double logic of Remediation.
The intersection of what might be considered multimedia theory and
performance practice might be the collaboratively agreed, everyday-language
translation of the double logic in the interdisciplinary production
as looking through/looking at. This articulation appears in Remediation
derived from Richard Lanham (1993), who sees precisely “the
tension between looking at and looking through (…) a feature
of twentieth-century art in general and now digital representation
in particular (3-28, 31-52).” (Bolter & Grusin [1999] 2000:41)
Artifacts of expression and expressive
artifacts
How may the interplay between practice and theory be conceptualised?
To get at the intersection of practice and theory, I have introduced
the possibility of approaching both material tools and conceptual
theoretical tools as artifact to be used and understood as artifacts
of expression in making expressive artifact. My perceived knowledge
of the “double logic” had an impact on the activity as
immaterial artifact or conceptual tool, and was in turn altered by
the activity, a dynamic corresponding to the concept of artifacts
in historical cultural activity theory: “The tools alter the
activity and are, in turn, altered by the activity.” (Jonassen
& Rohrer-Murphy 1999:63). Expressive artefacts like both performances
and theory (or cognitive, tertiary artefacts in terms of Wartofsky,
abstracted from their direct representational function and thereby
potential agents of change for current practice (1997:209)) may in
turn become artefacts of expression – point of references and
refined theoretical knowledge in subsequent education and research.
Liestøl et al., coming at this dynamic of theory and creative,
innovative practice from digital media studies, articulate the positive
relation in a corresponding way, arguing that “Innovative work
together with analysis may lead to innovative theory, which again
may inform development” (Liestøl et al. 2003:11).
Influenced by the double logic of immediacy and hypermediacy, digital
media in Duskalplasjon, at play
with the unorthodox performance- and audience-space, may be said to
redefine the boundaries between performer and audience, making people
look at the phenomenon staged
performance and their own role in such as audience or participants.
The intangible, ephemeral, and for us, innovative work of Duskalplasjon
where no individual could experience the whole work, resonates with
conceptual art. That is conceptual art, that dematerialises the artistic
object, questions the polarisation of subject/object, viewer/performance,
and invites the viewer to reflect on her phenomenological position
(e.g. Rush (1999) 2001) [80.
the link between performance art and interactive installations].
In a subsequent practice-based research project at InterMedia, Tapet,
I had the opportunity to explore the dematerialised artistic object
and the questioned relation of viewer and performer/performance further,
through the composition of an interactive, screen-based installation-piece
(Sem et al. 2006/7:forthcomming). The double logic of immediacy and
hypermediacy was very much part of this production as refined immaterial
artifact of expression.
......
Though the double
logic may cause a “muddle” in an analytical context,
notions of transparency, immediacy and hypermediacy may offer strategies
towards the perceiving subject in a constructive context, or at
least ways to articulate such strategies, in lack of others.
I have tried to represent or picture the the process of performing
practice-based method, and the interplay and positive relation between
theory and (creative) practice of practice-based method in particular,
in a model. The model may be more familiar to constructive research
environments of software design and development, emphasising the
iterative nature of the prototyping design process (e.g. the learning
cycle presented by Smørdal & Kaasbøl 1996 or Bohem´s
spiral model of software design and development in Denning &
Dargan 1996:110). My modified version visualises a process of how
artifacts, such as theory, may be refined by practice, that is,
how theory may be adapted, inverted , altered by practice and finaly
altered by critical analysis in practice-based learning-and research
designs.
In the model, the outer cycle represents how the object of practice-based
humanities may be approached, i.e. both perceived and articulated,
as both tool and artifact, as both tangible manufactured objects
or artifact of expression (stipple line) and expressive artifact
to be inquired by critical theory as a whole (even line). The inner
cycle represents the practice-based process – here, the translations
and refinement of theory, as my theoretical perception of the double
logic of immediacy and hypermediacy has been the case in this thesis.
The dynamic of artifacts and tools in practice-based method:
"The dynamic of artifacts and tools in practice-based method",
is a highly tentative representation of the process of performing
practice-based method, and serves here to ease or facilitate the subject
matter of foregoing sections. Its touching points to hermeneutic cycle
or notions of prejudices and horison (referring to Gadamer and Husserl
respectively as put forward by Kjørup 1996:277, 278), are topics
that will not be pursued further in this already lengthy thesis.
The straightforward model of tools and artifacts may embody the interplay
and positive relation between theory and practice relating to other
refined immaterial artefacts or tools, such as skills (e.g. skills
of Flash software), or material artefacts, such as digital media (e.g.
technical set for multimedia dance performance). The duration of each
iteration may vary accordingly, from short and frequent, as the iterations
of improvisational settings, to that of longer length iterations,
as series of productions.
My practice-based refinement of the double logic of immediacy and
hypermediacy through practice adds up to three “iterations”,
that is three separate, but following productions, or practice-based
academic projects, that were all informed by the double logic of immediacy
and hypermediacy as creative tool: The visually structured, vintage
web-store Beauty
parade (2002), the multimedia performance series Extended
(2002) and the interactive, performance installation Tapet
(2005).
Lifted to my overall discussion on method, these itarations of practice-based
academic projects have refined my perspectives on the issues of practice-based
method and digital media.
Practice-based Method. Exploring Digital Media through
the Dynamics of Practice, Theory, and Collaborative, Multimedia Performance Hovedoppgave i mediavitenskap for cand.filol
graden, Universitetet i Oslo, Institutt for medier og kommunikasjon, Mai
2006, Idunn Sem