Jørgen Valen


Welcome! Below is a selection of projects I've been a part of the last couple of years.

Most of the projects are made as a part of group work during my studies in interaction design at the University of Oslo.


- Group project in INF5591 - Fall 2016

TROY (The Reflection Of You) was a group project from the course INF5591 – Advancements in interaction design. The project had a Research through design approach and explored the question “what if AI had feelings?”.

TROY is an art installation to have in your home, and is supposed to reflect the environment of your home and the people who live there. By using simplified machine learning we taught TROY to recognise the number of people in the room and alter its “mood”/appearance based on the quantity. This was a way to communicate TROYs feelings of how comfortable he is with more or less people around. This is just one of the functions we envisioned.

This prototype was made by laser cutting the frame, and installing a 7” LCD screen and a webcam connected to a Mac mini running Processing for input and output and Wekinator for machine learning.

The project ended in an annotated portfolio to express the design choices and a process book detailing the process.


- Website made for Blaker community center - summer 2016

Bruvollen.no is a website I designed for Bruvollen community center at Blaker, Akershus. The website was designed based on the wishes and needs of the customer with multiple iterations of low-fi prototyping.

The website is made using HTML5 and CSS3 and some simple javascripts. It’s made as a single page application using iframes to load new content, this way minimizing the load time and workload on the server.


- Group project in INF5205 - Spring 2016

Bookie was a project from the group course INF5205 - Advanced Topics in Design of Information Systems. The course had tangible interaction as main focus and the assignment was to make a tangible solution for elderly with psychomotor impairment to help them in their home. The project had a genius design approach and through several iterations of rapid prototyping the end result was a high-fidelity prototype called Bookie to present and exhibit at the university.

Bookie is a tangible e-book made for elderly who have motoric impairments and may find it difficult to flip paper pages in a book or swiping on a tablet. Bookie is shaped like a book, but only have to pages, one to flip forward and one to flip back. Each page contains a 10” LCD screen and is controlled by lifting the page about 45 degrees to change the pages. Bookie is meant to remind of a traditional book in the interaction and the design.

Watch this video to see how Bookie works.


- Group project in INF5261 - Fall 2015

MuseumWanderer was a group project from the course INF5261 - Development of mobile information systems and services. In this project we wanted to see how mobile technology could be used in a museum setting to improve the museum experience for the visitors. The target group for this project were English speaking young adults (18-25 years old)

Through interviews with a domain expert and several participants from the target group we started prototyping an application could enhance the experience of a museum exhibit by supplying additional information and factoids. The application was user tested with several participants from the target group, and the project ended in a report and presentation detailing the results of our research.

LMIS light

- Group project in INF5750 - Fall 2015

LMIS Light was a group project from the course INF5750 - Open Source Development. The course focused on learning modular web development using open source tools, frameworks and methodologies.

The goal for the project was to replace the current paper based system for ordering commodities with a web-based app connected to DHIS2. This would enable users to submit orders to higher managements more efficiently than when using today's system. On one side the app is a simple web-based form where the health workers can fill in orders. On the other side the app is a notification system, where the management can be notified of order requests.


- Group project in INF5722 - Fall 2015

Melodu was a group project from the course INF5722 – Experimental design of IT. The course teaches participatory experimental design and focuses on user involvement in the design process.

For this project we chose the topic music out of four possible topics, we also chose to middle aged users (40-60 years old) as our target group. Our case was to see how modern music listening technologies support the music experience for middle-aged users.

We used an CESD (Cooperative Experimental System Development) approach which is a participatory design approach. Through three workshops, interviews and prototyping iterations we ended up with Melodu, a mock-up of a simplified music listening application.


- Group project in INF2260 - Fall 2013

U.S.I.R was a group project from the course INF2260 – Interaction design. In this project we collaborated with SINTEF on their project Bridge, which focus on bridging resources and agencies in large-scale emergency management.

Our part was to research how the emergency agencies could faster work on a emergency system that runs on Microsoft PixelSense, a 40” interactive surface platform. Through testing different solutions and interviewing different emergency response units we made U.S.I.R (Utility Stylus with Identity Recognition) a infrared pen that can be used with the touch technology used by the PixelSense. By using different intensities of infrared light, the software we made for the PixelSense can identify different pens and e.g. recognize if it’s the police or the fire department who’s using it.

We used expert testing, usability testing and a self-made experiment to test the usability of our prototype with one vs several simultaneous users.

After the project we published a short paper at the 8th Nordic conference on Human Computer Interaction in Helsinki, based on the findings of our study.


- Group project in INF1510 - Spring 2013

Staireo was a group project from the course INF1510 – User oriented design. This course focused on how understanding user needs provides a basis for design, and how prototypes and design suggestions can provide users with better basis for formulating their needs.

We chose the topic “Fun theory”, which is the thought that fun can change people's behaviour for the better. E.g. making something as boring as taking the stairs more fun, instead of taking the elevator all the time.

Through a user-centered design process we made Staireo, a prototype that is supposed to make the act of walking in stairs more fun. Staireo uses Arduino with a mp3-shield and a speaker, and uses photoresistors in the stairs to register when people walk up or down. Staireo will then play playful sounds for each step to make the stair climbing more interesting and fun.

Watch this video to see how Staireo works