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Recent Publications (full list) |
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C. Dyken, M. Reimers and J. Seland, "Semi-uniform Adaptive Patch Tessellation", To appear in Computer Graphics Forum (July 2008) [video] [Nvidia code sample] |
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K. Mørken, M. Reimers and C. Schultz "Computing Intersections of Planar Spline Curves using Knot Insertion", To appear in Computer Aided Geometric Design (July 2008) |
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M. Reimers and J. Seland, "Ray Casting Algebraic Surfaces using the Frustum Form", Computer Graphics Forum, 27(2): 361-370, 2008 (Proceedings of Eurographics) [video] |
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T. Morvan, M. Reimers and E. Samset, "High Performance GPU-based Proximity Queries using Distance Fields", Computer Graphics Forum, Volume 27 Issue 8, Pages 2040 - 2052 [video] |
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M. Reimers, "A Local Construction for Non-uniform Spline Tight Wavelet Frames", in Approximation Theory XII: San Antonio 2007, M. Neamtu and L. L. Schumaker (eds.), Nashboro Press, 2008 |
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C. Dyken, M. Reimers and J. Seland, "Real-Time GPU Silhouette Refinement using adaptively blended Bezier Patches", Computer Graphics Forum, 27(1): 1-12, 2008 [draft] |
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K. Mørken and M. Reimers, "An unconditionally convergent method for computing zeros of splines and polynomials", Mathematics of Computation 76 (2007), 845-865 |
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