Basics:
The system being used is a relational loot system called EPGP. General introduction to epgp.
The one who gets an item will be decided first by main spec, (then weapon prio), then rank and then your PR, and lastly a roll if necessary.
Specifics:
- 125 EP per 15 min. of raid time.
- An extra 750 ep for being on time and outside the instance.
- We might award extra EP for various reasons.
- Base GP: 2500
- Decay: 10% every week, before any new raids the next week.
- Off-spec and minor upgrade items have 10% of regular GP.
- You will get full EP as a standby.
- We will use the chat channel "PCepgp" for epgp spam.
- We'll start everyone off with 2000 EP (does not include new trials etc.)
- Minor upgrades are gear with the same ilevel that doesn't contribute to a set bonus.
Priority:
These priorities overules the PR priority, in top to bottom order:
- Main spec > Off-spec and minor-upgrade
- High cost weapon > Low cost weapon
- Raider > Trial > Pug/tryout. This makes minium EP unecessary.
Add-ons:
You will need the EPGPLootmaster add-on.
EPGP (dkp reloaded) is required for officers, but not necessary for others.
GP formula:
coefficient*0.06973*2^(ilvl/26)
Which makes a 359 item with coefficient 1 worth 1000 GP, and a 372 1414 GP.
Coefficients:
- Chests, leggings and helms: 1
- Amulets, cloaks, rings and bracers: 0.5
- Shoulders, gloves, belts and boots: 0.75
- Trinkets: 2
- Weapons:
| Class/Spec | MH | OH/Shield | Ranged | Total |
| Tank with shield | 0.5 | 1.5 | 0.5 | 2.5 |
| 2H melee | 2 | - | 0.5 | 2.5 |
| Hunter 2H | 1 | - | 1.5 | 2.5 |
| Hunter MH+OH | 0.5 | 0.5 | 1.5 | 2.5 |
| Dual-wield 2H | 2 | 1 | 0.5 | 3.5 |
| Caster with shield | 1.5 | 0.5 | 0.5 | 2.5 |
Last updated: 04.06.2011